Sonic CD follows the basic format of every Sonic game so far: run to right, collect rings, perform the general act of “platforming”. What Sonic CD does differently is in its rarely-imitated time travel system. Players cross “Past” and “Future” lampposts, which will send the player to the past and future after running at top speed for a certain amount of time. In the past, players can find a robot generator that, if destroyed, guarantees a “good future”, where everything is sunshine, rainbows, and happiness, and I mean that pretty much literally. Getting the good future in the first two acts makes the third act, which is a boss fight, a good future, and often makes it easier.
Requires additional data download.. just be patient
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